> Arquitectura Bedrock Avanzada

◆ ◆ ◆

Motor C++ & Render Pipeline

Bedrock usa Render Dragon con soporte para RTX. Optimización de chunks mediante frustum culling y LOD dinámico. Script API con bindings a C++ nativo.

ENGINE RTX
★ ★ ★

Cross-Platform Networking

  • Protocolo RakNet modificado
  • Compresión LZ4 en tiempo real
  • Tick rate: 20 TPS sincronizados
  • Entity sync con interpolación
  • Chunk streaming predictivo
► ► ►

Script API & Addons

  • Molang: lenguaje de expresiones
  • Script API: JavaScript/TypeScript
  • Behavior Packs: JSON + componentes
  • Custom UI: HTML/CSS en Bedrock
  • WebSockets: comunicación externa
✦ ✦

Optimización Pro

  • Sim Distance: 32-128 chunks
  • Entity cramming: 200+ entidades
  • Redstone random tick: 0-3
  • Memory: 2-8GB asignados
  • GPU: Vulkan/Metal/DirectX 12
ADVANCED

> Herramientas de Desarrollo Élite

[ IDE ]

Bridge. v2 + TypeScript

Editor especializado con autocompletado para manifest.json, schemas de componentes y debugging de Molang. Integración con Git y compilación en tiempo real.

IDE Bridge
[ WEB ]

MCPE Dev Community

Documentación técnica de la Script API, ejemplos de código avanzado, debugging de entity components y optimización de behavior packs complejos.

Docs DEV
[ TOOL ]

Blockbench + UV Mapping

Modelado 3D con exportación directa a .geo.json. Animaciones con keyframes, partículas personalizadas y optimización de polígonos para mobile.

3D Models
[ API ]

Bedrock Dedicated Server

Server headless para Linux/Windows. Configuración de server.properties avanzado, whitelist con UUID, plugins vía WebSocket API y monitoring en tiempo real.

SERVER BDS

> Mobs - Análisis Técnico

💚

CREEPER

⚠️ HOSTIL

✦ DROPS & LOOT TABLES

gunpowder (0-2) + Looting III
music_disc_13 (skeleton kill)
creeper_head (charged variant)
EXP: 5 + (0-2) por nivel
💡 MECÁNICA AVANZADA: Fuse time: 1.5s (30 ticks). Explosion power: 3 (49 HP). Ignition: flint & steel, fire charge, o lightning strike para charged creeper.

ESPECIFICACIONES TÉCNICAS

  • Entity ID: minecraft:creeper
  • Health: 20 HP (10 hearts)
  • Damage: 49 HP (difícil), 6.5 bloques radius
  • Spawn: Light level 0, solid block
  • AI: NearestAttackableTargetGoal
  • Ignite: minecraft:on_ignite component
  • Charged: minecraft:is_charged tag
  • Despawn: 30s sin jugador cercano
👁️

ENDERMAN

NEUTRAL

DROPS & MECÁNICAS

ender_pearl (0-1) + Looting
EXP: 5 + (0-2) por nivel
Teleport: 16 bloques radius
Block carry: 1 bloque aleatorio
💡 MECÁNICA AVANZADA: Provocation: mirar los ojos (crosshair en hitbox). Water damage: 1 HP/tick. Teleport trigger: daño recibido o provocación visual.

📋 ESPECIFICACIONES TÉCNICAS

  • Entity ID: minecraft:enderman
  • Health: 40 HP (20 hearts)
  • Damage: 7 HP (3.5 hearts)
  • Height: 2.9 blocks (tallest mob)
  • Teleport: minecraft:teleport component
  • Carry: carried_block NBT tag
  • Weakness: minecraft:is_over_water
  • Spawn: Overworld (light 0), End, Nether
  • AI: EndermanLeaveBlockGoal, EndermanTakeBlockGoal
‍🌾

ALDEANO

✓ PACÍFICO

✦ TRADING & GOSSIP

Trade offers: 5-12 niveles
Gossip system: reputation
Hero of Village: discounts
Zombie conversion: curing
💡 MECÁNICA AVANZADA: Profession: linked a workstation block. Restock: 2x/day. Gossip: positive/negative reputation. Iron Golem spawning: 3 beds + 5 villagers.

📋 ESPECIFICACIONES TÉCNICAS

  • Entity ID: minecraft:villager
  • Health: 20 HP (10 hearts)
  • Professions: 13 types + nitwit
  • Trading: merchant_offers NBT
  • Gossip: gossip NBT compound
  • Conversion: zombie_villager → villager
  • Curing: weakness + golden_apple
  • Raid: bad_omen trigger
  • AI: VillagerTradeGoal, WorkGoal

> Wiki Técnica - Recursos Avanzados

DOCUMENTACIÓN OFICIAL

  • bedrock.dev SCRIPT API
  • minecraft.wiki/w/Bedrock_Edition WIKI
  • learn.microsoft.com/minecraft MS DOCS
  • github.com/Mojang GITHUB
  • discord.gg/minecraft-dev DISCORD

🔧 HERRAMIENTAS DE DEBUG

  • F3 + H (hitboxes) DEBUG
  • /tick query PERFORMANCE
  • /entitydata @e NBT
  • /gamerule showCoordinates COORDS
  • Structure Blocks BUILD
  • Behavior Pack Logs CONSOLE

OPTIMIZACIÓN AVANZADA

  • Chunk Loading: /forceload SERVER
  • Entity Cramming: maxEntityCramming RULE
  • Random Tick Speed: /gamerule randomTickSpeed TICK
  • Simulation Distance: 4-12 chunks RENDER
  • Mipmapping: 0-4 levels GPU
  • Memory Allocation: -Xmx flag RAM

COMANDOS ÉLITE

  • /execute as @e run EXECUTE
  • /scoreboard objectives SCORE
  • /summon con custom NBT ENTITY
  • /fill con block states BUILD
  • /particle custom VFX
  • /schedule function TIMER

GEOMETRY & ANIMATIONS

  • Blockbench UV Mapping 3D
  • Animation Controllers ANIM
  • Render Controllers SHADERS
  • Particle Effects JSON VFX
  • Sound Events .fsb AUDIO
  • UI Screens HTML/CSS INTERFACE

🌐 NETWORKING & SERVERS

  • RakNet Protocol NET
  • Bedrock Dedicated Server BDS
  • Server.properties config CONFIG
  • Whitelist UUID system SECURITY
  • Operator Permissions OPS
  • Server Logs analysis DEBUG

> Mods Élite - Configuración Avanzada

🎨 VISUALES & SHADERS

  • Prisma Visuals RTX RTX
  • BBLs Lighting Engine LIGHT
  • SEUS PTGI HRR 3 SHADERS
  • Chocapic13 Toaster OPTIMIZED
  • Sildur's Vibrant Shaders VIBRANT
  • Complementary Shaders REALISTIC

⚔️ COMBAT & WEAPONS

  • Better Combat BE COMBAT
  • Custom NPCs + AI NPC
  • Guns Mod Reloaded GUNS
  • Magic Mod Spells MAGIC

🏗️ BUILDING & TECH

  • Lucky Block Mod RANDOM
  • WorldEdit BE TOOLS
  • Furniture Mod Ultra FURNITURE
  • Chisel & Bits BE MICRO
  • LittleTiles Mod DETAIL
  • Architecture Mod BUILD

🌍 WORLD & BIOMES

  • Biomes O' Plenty BE BIOMES
  • Terralith World Gen TERRAIN
  • Oh The Biomes You'll Go BYG
  • Custom Ore Generation ORES
  • Cave Biomes Mod CAVES
  • Structures Comp Mod STRUCTURES

🔧 PERFORMANCE & UTILS

  • Optifine MCBE FPS
  • Sodium BE Port RENDER
  • Lithium Optimization SERVER
  • Phosphor Lighting LIGHT
  • Inventory HUD+ UI
  • MiniHUD Advanced DEBUG
  • JENNY MODGIRL FRIEND SEXY
  • THATSMOB VERITYIA HELPER TERROR MOD

MOBS & ENTITIES

  • Mobs Expansion Ultimate MOBS
  • Alex's Mobs BE MOBS
  • Ice and Fire Dragons DRAGONS
  • Lycanites Mobs DEMONS
  • Mutant Beasts Mod MUTANTS
  • Primitive Mobs CLASSIC

⚡ REDSTONE & TECH

  • Create Mod BE MECHANICAL
  • IndustrialCraft BE TECH
  • Thermal Expansion POWER
  • Applied Energistics 2 STORAGE
  • Mekanism BE Port INDUSTRIAL
  • ComputerCraft BE PROGRAMMING

INVENTORY & STORAGE

  • Too Many Items TMI INVENTORY
  • Just Enough Items JEI RECIPES
  • Inventory Tweaks AUTO
  • Backpacks Mod STORAGE
  • Storage Drawers AUTO
  • Refined Storage NETWORK